Barton in Bloom

Number of players
2-5
Time range
30 minutes per player
Age range
14+

Rules

Setup

Game board setup

  1. Place the game board in the center of the table.
  2. Place each of the specialists (dice) on their rest locations with a demand of 1 (set to a value of 1).
  3. Separate the orders into 3 decks based on their backs. Shuffle each deck and place them on the matching space above the sell action. Turn the top card of each deck face up.
  4. Shuffle the judge cards and place them, face down, on the designated space near the canvas judge action space.
  5. Place the decoration tiles in rings around the cenotaph.
  6. Roughly divide the garden cards into 3 equal piles and place them face down into the 3 spaces near the landscape action. Reveal the top card of each pile.
Game board setup

Garden center board setup

  1. Place the garden center board next to the game board next to the purchase action.
  2. Add all ornament tiles to their positions on the game board.
  3. For each of the 5 flower types, add 5 single flower tokens to the market bag (25 in total).
  4. Draw tokens from the market bag to fill each flower market space.
  5. Place the remaining flower tokens, money and prestige tokens where all players can reach them. All money, flower and prestige tokens are intended to be limitless; if you run out of any use a suitable substitute.
Garden center board setup

Player setup

Determine a first player using your favourite method, then each player takes:

  1. A gardener card with its awake side up.

  2. 1 of each of the 5 fertilizer upgrade tokens

  3. Their setup actions in player order. Each setup action is either gaining a specific resource or choosing between 2 options. These are:

    1. Gain £10.
    2. Draw a random flower from the market bag and add it to your shed.
    3. Draw a judge.
    4. Gain a garden tile from the market (revealing a new one). Place it in your play area.
    5. Draw a judge or gain £4 (it is recommended new players take £4).
    6. Plant a flower or gain a flower of their choice from the general supply.
Garden center board setup

Playing the game

On a players turn they will perform an action by using one of the specialists (dice) or by taking a gardener action ( image/svg+xml ).

To use a specialist a player will move a specialist to a new unoccupied action space. Once an action is selected the player will resolve the action effect from top to bottom. All references to "X" on actions refer to the demand (face up value) of the specialist used at the start of the turn.

NOTE: a specialist with a demand of 6 can only be used to take its rest action. Each action is described in detail below.

Neutral actions

Neutral actions have a single black bordered action space that can be taken by any specialist (the harvester can be used to take the "mow lawn" action for example). First a player must pay money equal to the current demand of the specialist prior to moving it. If the specialist already has a demand of 6 it cannot be used for neutral actions. Once the cost is paid, the player will perform the action from the action space, after which the demand of the specialist is increased by 1.

Each of these actions are described below.

Mow lawn: Gain £6.

Mow lawn action space

Canvas Judge: Draw a judge card then you may play one of your judge cards from your hand (see judge cards).

Canvas judges action space

Specialist actions

Specialist actions are related to each of the specialists respectively and have 2 action spaces:

  • one black bordered which may be taken by any specialist (other than the related specialist).
  • and one space with the matching border which can only be taken by the related specialist.

Specialist actions have 2 options. When taking the action with the related specialist the player may take both options in any order. When taken by any other specialist they may either perform one of the 2 options or pay £2 to perform both actions in any order.

Bill takes the harvest action with the harvester which has a current demand of 3. They move the harvester to the harvest action space and pay £3 and take both parts of the harvest action.
Ben takes the sell action with the purchaser which has a current demand of 2. They move the purchaser to the sell action, they wish to take both parts of the action so pay £4 (£2 for the demand of the seller and £2 for the cost to take both actions) and then take both purchase actions.

After taking an action, the demand of the specialist is increased by 1.

The specialist actions are described below.

Harvest

Harvest action space

Regrow one of your plants by flipping a plant from its harvested to grown side and/or harvest any number of grown plant by flipping it to its harvested side, adding 2 matching flower tokens to your play area.

Each plant harvested beyond the first cost £1 more than the previous (harvesting from 1/2/3/4 plants costs an additional £0/£1/£3/£6). A breakdown of these costs are given on the player aid.

No matter how many plants are harvested, the demand of the specialist is only ever increased by 1.

The harvester may take both actions without spending extra money.

Landscape

Landscape action space

Gain a new garden tile and add it to your garden and/or plant any number of plants into your garden.any, empty garden section on your player board.

When adding a new garden tile to your garden you may rotate it to any orientation and add it anywhere in your garden as long as at least one edge of the new garden tile matches an edge of an existing garden tile.

Landscape action space

When planting new plants in your garden, move flowers from your shed to flowerbed spaces in your garden, placing them with the grown side up. You may plant any number of flower tokens from your shed into empty flower bed spaces in your garden. The first token is free but each subsequent planting costs £1 more than the last (planting 1/2/3/4 plants costs an additional £0/£1/£3/£6). A breakdown of these costs are given on the player aid.

The landscaper may take both actions without spending extra money.

Purchase

Purchase action space

Purchase any number of flower tokens and/or purchase and ornament from the market.

When purchasing flowers pay the cost below each, take the token and place it in your shed. After making all purchases, move remaining flower tokens in the market to the left to fill empty spaces, then, draw flower tokens from the market bag until all remaining spaces are filled.

If any tokens ever need to be drawn from the market bag and it is empty, first refill it with 6 of each of the 5 types of flower.

When purchasing an ornament, pay the cost printed next to the ornanent and place it in your garden. The ornament may be placed anywhere on your board and in any orientation but must fit entirely on garden tiles and not overlap other ornaments or plants. Any covered features on garden cards are considered blank, this way ornaments can be used to break up paved areas, lawns and ponds as well as covering flower beds for the sake of completion.

Each ornament is described at the end of this page.

The purchaser may take both actions without spending extra money.

Sell

Sell action space

Sell a flower for £3 and/or Complete up to 3 orders.

To complete orders, return the flowers shown on the order to the general supply from your shed (each flower icon on an order may be fulfilled by spending any 2 flower tokens of your choice), gain the money shown and take the order, this will be worth an amount of prestige at the end of the game as printed on the card. Completing the first order is free, the second costs £2 and the third costs £4. Money gained from completing one order can be used to pay for completing the second and third orders.

After you have completed all the orders you wish to complete, ensure the top of each stack is turned face up.

The seller may take both actions without spending extra money.

Rest actions

Rest actions only have 1 colored action space that can only be taken by the related specialist. They all cost £0 no matter the demand of the specialist.

To perform a rest action the player will:

  1. Move one of the specialists to its rest action space.
  2. Resolve all incomes in any order:
    • Gain £2 for each completed garden section
    • Perform income effects from ornaments
    • Perform income effects from fertilizers
    • Flip your gardener to the awake side
  3. Perform the rest action.
  4. Set the specialist's demand to 1.

The rest actions are described below.

Harvester

For a number of different flower tokens in your shed, up to the current demand of the harvester, gain a matching token from the general supply.

Harvester rest action space

Landscaper

Gain prestige equal to the current demand of the landscaper or the number of completed sections in your garden, whichever is less.

Landscaper rest action space

Purchaser

You may purchase one fertilizer token for its base cost minus the demand of the purchaser (minimum £0).

Purchaser rest action space

Seller

Gain money equal to twice the demand of the seller. All other players gain £3.

Seller rest action space

Taking a gardener action

Once, between resting, players can use their gardener card to take an action by flipping it to it's sleepy side.

Gardener action space

They can then take one of the neutral actions, either half of a specialist action (but not both, even if they pay money) or provide one of the decorations. Each available action is shown by the trowel icon on the game board.

These actions can be taken even if all spaces on that action are already filled by specialists as this doesn't require the movement of any specialists.

When a player next gains income (usually through resting), the gardener card is flipped back to its awake side.

Decoration

When a player provides a decoration they will pay the flower cost and take the tile from around the cenotaph. There are 3 different decoration types:

  1. Large - To provide one you will need to spend any 2 different flowers from your shed. At the end of the game, if you have provided 1/2/3/4 you will gain 4/9/15/22 prestige.
  2. Medium - To provide one you will need to spend 2 flowers of the same type from your shed. At the end of the game, if you have provided 1/2/3/4 you will gain 2/5/9/15 prestige.
  3. Small - To provide one you will need to spend any flower. At the end of the game, you will gain 2 prestige for each.

Fertilizer

Each player has access to 5 fertilizer tokens. They provide ongoing effects that affect each garden tile in their garden. Fertilizer can only be purchased using the purchaser rest action, by using the "double purchase" judge bonus, or by using one of the judge favours.

When purchased a player should flip the token to its purchased side.

The fertilizer effects are:

Cheap landscape

Cost: £2, Effect: Whenever you plant plants, reduce the total cost of the action by £1

Income

Cost: £3, Effect: Whenever you gain income, gain an extra £1 per completed garden section

Fast growth

Cost: £5, Effect: Whenever you gain income, regrow one of your plants

Bountiful

Cost: £6, Effect: Whenever you harvest plants, gain an extra flower from one of the harvested plants

Autoprune

Cost: £6, Effect: Whenever you gain income, you may harvest a plant

Judges

Over the course of the game the judges who will be determining the best kept garden will be revealed. At the start of the game each player will have one judge in their hand, more can be gained and played using the canvas judge action. At the end of the game each played judge card will be scored by all players.

When played, a player may either play the card to the notice board or as gossip, tucking it under their gardener card.

Cards played to the notice board will cover one of the one time bonuses. The player will gain that bonus immediately or chose to forfeit it. The bonuses for playing judge cards are as follows:

  1. Gain 2 judges: Draw 2 judge card and add them to your hand of judge cards.
  2. Gain a flower: Gain a flower of your choice from the general supply and add it to your shed.
  3. Double purchase: Purchase 2 items. This can be any combination of flowers, ornaments or fertilizers.
  4. Gain money: Gain £5.
  5. Gain a garden tile: Gain A garden tile and add it to your garden.
Notice board

If there are no free judge spaces no further judges may be played to the notice board.

Rather than revealing the card to all players, a player may choose to play the card face down, tucked behind their gardener card. This represents gossip around the village that only the player is privy to. A player may only have one gossip card in play but may play a second, discarding the first. At the end of the game all gossip cards are revealed and scored by all players.

Each judge has a criteria for awarding prestige. There are 2 different styles of judge:

The first rewards all players equally for completing a specific criteria. If the criteria is met, the player will receive 6 prestige.

Separation

"Separation" requires that there are no duplicate flowers in a single garden tile within a players garden. Both Bill and Ben both meet the criteria so will both be awarded 6 prestige. Since Weed has 2 daffodils on one of their garden tiles they will receive 0 prestige.

The second rewards the first, second and third given by a specific critera. If multiple players are tied for a position they share the prestige for the tied position and lower positions rounded up. The player who performs the best will receive 8 prestige, second place will receive 4 prestige and third will receive 2 prestige. In order to gain any points from one of these judges they must at least partially fulfill the criteria.

Gnome lover

Bill and Ben both have 8 gnomes in their garden and Weed has none. Since "The Gnome Lover" judge is in play both Bill and Ben will be awarded 6 prestige (8 from first place 4 from second place shared equally). Since Weed has no gnomes they will receive 0 prestige as they do not qualify.

Favours

As well as a scoring criteria, each judge also has a favour. On a players turn they can discard 1 judge card, either before or after their main action in order to gain the favour benefit. After gaining the benefit, the judge card is discarded.

Ending the game

The game will enter the end phase when 1 player has a completed 6 garden tiles, after which each other player will take one final turn. Once all players have taken their final turns the final prestige is calculated.

To calculate the final score each player totals up:

  • Any player who completed their garden will receive 7 prestige.
  • Reveal all gossip cards and score the prestige from all played judges (unplayed judge cards award no prestige).
  • The total prestige from each completed order.
  • Add any prestige tokens gained throughout the game.
  • Add any prestige gained from ornaments.
  • Any prestige earned by providing decorations.

The player with the most prestige is declared the winner. In the case of a tie the player with the most money is the winner. If the game is still a tie, the tied players share the victory.